In May we had the pleasure to attend this year’s CHI conference in Denver, Colorado, USA. ACM Conference on Human Factors in Computing Systems (CHI) is the top conference for research on Human-Computer Interaction. It brings together thousands of international top researchers from academia as well as from industry. Several members of the University of Konstanz and the SFB-TRR 161 contributed in various ways to the conference.
With an increasingly globalized world, the language barrier problem becomes more prominent. And thus, inhibits proper interaction between not only humans but also information interfaces in the respective country. Navigating an interface in an unfamiliar language can be challenging and cumbersome. More often than not, poorly accessible language menu are of little to no help. Implicitly inferring a user’s language proficiency helps relieving customer frustration and boosts the user experience of the system. The following image shows a sketch of such a language-aware interface.
Spatial Memory is an essential part of our everyday life: There is no need for a map to find the way to our best friend’s home, we know where to find milk cartons in our preferred supermarket, and most of the time we remember where we placed the remote control of our TV. In a similar way, spatial memory and technology can be also combined: The desktop of our laptop represents a physical desktop and like in a physical environment, documents and tools can be placed at different positions. Navigating to them is easy when done regularly.
In cooperation with the “GI-Fachgruppe Be-Greifbare Interaktion”, the HCI group at the University of Stuttgart organized the annual Inventors-workshop with the topic: Using Physiological Sensing for Embodied Interaction. In the workshop, we introduced the basic concepts for sensing of human muscle activity accompanied by a refreshing Keynote from Leonardo Gizzi. We provided a basic explanation of how physiological sensing works, introduced how it can be technically realized, and showed different applications and usage scenarios.
“What we aim for in the end is some sort of mechanism, that tells us, whether the users understood, what they were looking at.”
Jakob Karolus is a researcher at the Institute for Visualization and Interactive Systems at the University of Stuttgart working in the field of Human-Computer Interaction. Within the project SFB-TRR 161 “Quantitative Methods for Visual Computing” he wants to find out how different visualizations influence the eyemovement patterns of people.
We are currently running an online study in the field of graph visualization. We hypothesize an optimum in the ratio of node size and edge width in node-link-diagrams. This study is wrapped in two online games, which are based on such node-link-diagrams. Here, we still need more played games. You do not need to have special knowledge about Graph Theory or similar, you only need to operate your mouse.
“Quantifying User-centered Experiences (QUE-2016)” was the title of the the 1st Summer School for Visual Computing at the University of Stuttgart (Germany), organized by the SFB-TRR 161. From 2nd to 6th of July, about 40 PhD students from America, Hungary and Germany met at the Institute for Visualization and Interactive Systems (VIS) and the Visualization Research Center (VISUS) to learn about visual computing and discuss current questions, trends and activities in data analysis, human-computer interaction, visualization or eye tracking. During these five days the young academics could talk about their current research activities, and exchange their know-how and their experience in the academic world.
Last month we had the pleasure to attend the CHI’16 conference in San José, USA. ACM CHI is the international top conference for Human-Computer Interaction. It brings together top researchers from academia and industry from around the world.