Linguistic data is inherently multidimensional, with complex interactions between
different linguistic features and structures being the norm rather than the
exception. Historical linguistic change typically is the result of such complex interactions.
The core remit of historical linguistic work is to identify a language change
and to understand how different relevant factors have interacted with each other
across time to effectuate the change.
Computer graphics is mostly associated with the creation of artificial images that resemble real photographs as close as possible. However, realistic representations usually contain more information than necessary to transmit intended information. Abstract images can be used to convey information more effectively. The field of non-photorealistic rendering focuses on the automatic creation of these expressive illustrations, often inspired by the work of real artists.
Between the 11th until 15th of February I attended the Augmented Reality Summer School at the University of Auckland, in New Zealand. There, I had the opportunity to use the MagicLeap One, a sophisticated Optical See-Through Head-Mounted Display (OST-HMD) device. I enjoyed the trip and came back home very inspired to continue with my research activities.
When designing technical solutions, developers are aware that the attentional capacity of their users is limited. Thus, it is an open question on how our limited attention can be cued and redirected by warning systems. In a recent study, Lewis Chuang and Christiane Glatz tested different warning sounds at the Max Planck Institute for Biological Cybernetics in Tübingen. The scientists found out that certain sounds redirected our attention away from an ongoing task better than others.
During this winter, I spent almost three months at the Multimedia Signal Processing Workgroup led by Prof. Dietmar Saupe at the University of Konstanz. During this stay I had the opportunity to meet many researchers who work in image and video quality assessment and pursue my research work.
Since August 2018, Michael Sedlmair is a researcher at the Visualization Research Center at the University of Stuttgart. As Assistant Professor his work focuses on the development of Augmented Reality (AR) and Virtual Reality (VR) solutions, Data Visualization, and Human-Computer Interaction (HCI). In an interview he answered some questions regarding his current and future research activities and his idea of how our future might look like.
In July 2018, approximately 100 researchers and practitioners interested in the field of provenance gathered at Provenance Week 2018 that took place at King’s College London. Among them, Sarah Oppold (PhD student, Data Engineering group at the Institute of Parallel and Distributed Systems (IPVS), University of Stuttgart) and me.