Matthias Kraus worked as a doctoral researcher on project A03 at the University of Konstanz. In November 2021 he successfully defended his thesis.
On November 22 and 23, an in-person workshop on Situated Analytics took place at the University of Konstanz, well attended by 22 researchers from Aarhus University, TU Graz, University of Konstanz, and University of Stuttgart.
Mein Name ist Matti Hajek, ich gehe in die 10. Klasse des Geschwister Scholl Gymnasiums in Stuttgart und habe mein BOGY Praktikum beim SFB-TRR 161 an der Universität Konstanz absolviert.
I am a PhD student in the Life Science Informatics Group of Prof. Dr. Falk Schreiber at the University of Konstanz and visited the Immersive Analytics Lab at Monash University (Melbourne, Vic, Australia).
Since August 2018, Michael Sedlmair is a researcher at the Visualization Research Center at the University of Stuttgart. As Assistant Professor his work focuses on the development of Augmented Reality (AR) and Virtual Reality (VR) solutions, Data Visualization, and Human-Computer Interaction (HCI). In an interview he answered some questions regarding his current and future research activities and his idea of how our future might look like.
Mit Hilfe von VR-Ferngläsern ist das zur Zeit auf der Konstanzer Insel Mainau in der Ausstellung „Vom Bodensee nach Afrika – mit ICARUS auf Langstrecke“ möglich! An verschiedenen Stationen kann man hier die Entwicklungen in der Tierbeobachtung nachvollziehen und sich interaktiv über aktuelle Forschungsergebnisse informieren.
The International Society on Virtual Systems and MultiMedia (VSMM) held its 23rd International Conference in Dublin/Ireland and Belfast/Northern Ireland, on October 30th to November 5th, 2017. In total, about 150 participants enjoyed an exciting program, consisting of Workshops and Conference tracks in Dublin, and Special Workshops and Cultural Tours in Belfast. The VSMM Society launched its conferences 23 years ago in Japan, in the early stages of Virtual Reality applications. Since then, it brings together leading researchers in the application of digital media, mobile, and virtual and augmented reality technology together with users across a diverse community.
In summer, I was at Facebook/Oculus in Redmond (USA). My internship was in the perceptual science group at Oculus Research. My work was closely related to my thesis topic as well as to my work in the SFB-TRR 161 at the Institute for Visualization and Interactive Systems, University of Stuttgart (Germany). I was responsible for the development of a study design, the experimental apparatus, and conducting a user study in virtual reality to investigate the effect of virtual hands on tactile perception.
From June 12nd-17th, the 8th International UBI Summer School (UBISS) 2017 took place at the University of Oulu, Finland. The summer school comprised four parallel 6-day workshops. Prof. Norbert Haala and me from the University of Stuttgart visited Oulu as instructors of one of the four workshops – Virtual City Models.
Within the research group Cognition & Control in Human-Machine Systems at Max Planck Institute for Biological Cybernetics in Tübingen, we want to study fundamental principles of human perception, and translate them to a variety of applied fields, including the design of virtual environment. One of our research interests, and topic of today’s blog post, is the perception of self-motion.