In cooperation with the “GI-Fachgruppe Be-Greifbare Interaktion”, the HCI group at the University of Stuttgart organized the annual Inventors-workshop with the topic: Using Physiological Sensing for Embodied Interaction. In the workshop, we introduced the basic concepts for sensing of human muscle activity accompanied by a refreshing Keynote from Leonardo Gizzi. We provided a basic explanation of how physiological sensing works, introduced how it can be technically realized, and showed different applications and usage scenarios.
Together with the Human-Computer-Interaction Group of the University of Stuttgart, the SFB-TRR 161 organized a Winter School in February at Söllerhaus (Kleinwalsertal, Austria). During this three days seminar several visual computing scientists from the University of Stuttgart and the University of Konstanz could intensify their scientific cooperation, exchange their knowledge and talk about their new findings in their projects work. All of the PhD students gave talks and did some demonstrations.
For SIGGRAPH Asia 2016 more than six thousand people from all over the world came to Macao. For four days, the attendees of the largest annual conference in computer graphics and interactive techniques in Asia, exchanged their latest and current results in research, projects and developments in various related areas.
Last month there was a very impressive talk by Marc Stamminger, Professor for Computer Graphics at the University of Erlangen-Nürnberg, during the Lecture Series “Visual Computing” at the Universities of Konstanz and Stuttgart. Title of this presentation was “Is it real? Capturing and Modifying Reality”.
Our last post was about presentations at IEEE VIS 2016 in Baltimore. Apart from the already mentioned publications, there were more presentations by SFB-TRR 161 scientists at the conference.
This year, the IEEE VIS conference took part in Baltimore, Maryland which is also dubbed ‘Charm City’ by the locals. The conference was held in the Baltimore Convention Center, at the Hilton Hotel. The location is situated not far from the Inner Harbor of Baltimore, a very nice and scenic place. The conference consists of three tracks (InfoVis, SciVis & VAST). Additionally, there are many workshops and tutorials.
A motley crew of psychologists, neuroscientists, clinicians, engineers, computer scientists and other specialists congregated in an unlikely place – the headquarters of AXA Life Insurance in Paris, France. It was the 1st International Neuroergonomics Conference. What is Neuroergonomics? More importantly, do we need more conferences to attend?
This year’s 21st Symposium on Vision, Modelling and Visualization (VMV) was hosted by the University of Bayreuth. International scientists presented their newest research in various sessions related to Visual Computing. Dr. Fabian Beck, member of the Visualization Research Center of the University of Stuttgart (VISUS) and associated to SFB-TRR 161, presented his interesting work on a matrix-based visual comparison of time series sports data. As part of the VMV 2016, the SFB-TRR 161 co-organized a workshop session titled “Quantification – useful and needed?”. Three leading german researchers of the visual computing community were invited to present their take on the role of quanitification in their respective fields of expertise.
Last month I had the pleasure to attend the conferences SAP 2016, an international conference on applied perception, and SIGGRAPH 2016, the top conference for Computer Graphics and Interactive Techniques, in Anaheim, USA. Both conferences were co-located to promote the communication between the core perception and computer graphics communities. At SAP I presented my work “Emotion Recognition in Autism Spectrum Disorder: Does Stylization Help?” Afterwards I hat the chance to attend SIGGRAPH.
The doctoral retreat 2016 was held at the Waldhotel Zollernblick from 18th to 20th of July. We, the PhD students from SFB-TRR 161, would like to thank everybody who made it possible to discuss our research and collaboration in a relaxed atmosphere.