Computer Graphics for 3D/4D Cultural Heritage Preservations

Computer Graphics for 3D/4D Cultural Heritage Preservations

At the end of last month, Michael Klein from 7reasons, Vienna, visited the Visualization Research Center of the University of Stuttgart (VISUS). Within the Lecture Series “Visual Computing“ carried out by the Universities of Stuttgart and Konstanz within the research project SFB-TRR 161, he gave an enlightening talk about the application of computer graphics for cultural heritage preservations.

How do people perceive buildings in virtual 3D cities?

How do people perceive buildings in virtual 3D cities?

Nowadays, we increasingly deal with navigation systems to find our way to unknown places, or have a look at digital maps or street views to get a first impression of places we have never been before. As the computational hardware and software conditions are constantly improving, the applications and their underlying building models do with increasing geometric complexity and detailed textures. But by creating new systems that use virtual city models, we always have to keep one question in mind: What kind of representations do we really need to understand the inherent information? Within our research we want to get a deeper understanding of the human’s cognitive experience of virtual 3D cities.

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