Ich habe mein BOGY an der Universität Konstanz im Bereich „Computer Vision and Image Analysis“ absolviert. Meine BOGY Woche begann am 24. März um 10 Uhr. Alle BOGYs trafen sich zusammen mit ihren jeweiligen Tutoren und lernten sich kennen. Nachdem uns grob unterschiedliche Aufgaben der einzelnen Bereiche vorgestellt wurden, welche sehr interessant waren, folgten wir unserem jeweiligen Tutor an unseren Arbeitsplatz.
From April 24th to 28th, I took part in a BOGY-Internship at SFB-TRR 161. I was assigned to Mr. Kölbl’s team at the University of Konstanz who is working on an implementation of a model checker for creating so-called fault trees which are supposed to help spotting potential errors in safety-critical systems.
Today’s briefing started at 9:30 a.m. on Monday, March 24th, 2017 and I didn‘t know what to expect. We had been attending some impressive presentations about multiple projects at SFB-TRR-161 and now I really wanted to know more about the entire work.
During this spring, I spent two months at the Multimedia Signal Processing Group led by Prof. Dr. Dietmar Saupe at the University of Konstanz. During this stay I had the opportunity to meet many researchers who work in blind image and video quality assessment and pursue my research work.
Within the research group Cognition & Control in Human-Machine Systems at Max Planck Institute for Biological Cybernetics in Tübingen, we want to study fundamental principles of human perception, and translate them to a variety of applied fields, including the design of virtual environment. One of our research interests, and topic of today’s blog post, is the perception of self-motion.
Members of the SFB TRR 161 have recently participated in an “Workshop on Crowdsourcing” at the University of Konstanz. The organizers, Franz Hahn and Vlad Hosu, introduced the use of CrowdFlower for quantitative user-studies. The intention was to get participants familiar with the platform and the basic concepts of crowdsourcing for user studies. All participants were able to design and run their own hands-on experiment, to get a better feel of the challenges and benefits of crowdsourcing.
As I have been interested in computers since my childhood and spend some of my free time with programming, I decided to attend an internship in the field of computer science. The choice fell to the Visualization Research Center (VISUS), as I hoped to gain as much experience as possible in the three areas of work, research and student life.
Together with the Human-Computer-Interaction Group of the University of Stuttgart, the SFB-TRR 161 organized a Winter School in February at Söllerhaus (Kleinwalsertal, Austria). During this three days seminar several visual computing scientists from the University of Stuttgart and the University of Konstanz could intensify their scientific cooperation, exchange their knowledge and talk about their new findings in their projects work. All of the PhD students gave talks and did some demonstrations.
Last month there was a very impressive talk by Marc Stamminger, Professor for Computer Graphics at the University of Erlangen-Nürnberg, during the Lecture Series “Visual Computing” at the Universities of Konstanz and Stuttgart. Title of this presentation was “Is it real? Capturing and Modifying Reality”.
Our last post was about presentations at IEEE VIS 2016 in Baltimore. Apart from the already mentioned publications, there were more presentations by SFB-TRR 161 scientists at the conference.